They had garrisons. It was awful. We don’t need this system that a small minority is crying over. Please spend resources making content to either advance the player in meaningful ways or bring players together for activities in the open world in meaningful ways.
I feel like if even 20% of the player base want this, which based off of things posted on the forums for YEARS I feel like they do, this should have been added years ago. Take SWTOR model for example. It's a phased area that is invite only that uses IN GAME assets and brings in a massive amount of income for that game. Its wild to me that blizzard hasn't adopted this based solely on a financial stance.I
Player housing is pointless and not needed
I'm not against player housing in concept but I think that WoW's game engine is just too old and inflexible to pull it off well. It really struggles with arbitrary placing of objects, collision issues, disconnects if you run into an object the wrong way or at the wrong speed, and other similar things.WoD garrisons are often referenced as costing us a raid tier and the rapid release cycle they want to have going forward would make it even more difficult to add something as complicated as player housing to a game as old as WoW with out costing us more features the entire player base could enjoy. It would be really hard to do truly creative and expressive player housing if we end up just slotting X object into Y predefined position like Garrisons.I enjoyed the open neighborhood housing of FF14 but with the very lax moderation that WoW has (Hi, Trade chat) I'd dread having an expensive well decorated house anywhere near to someone making giant @#$%s, political messages, slurs, and whatever else they can manage with the exterior furniture.
The old superhero game Champions Online had player hideouts that served this sort of function. Each hideout (there were half a dozen to choose from) was graphically distinct, and had a separate vault that all of your characters could use, regardless of their guild / team affiliation. You could craft there, and invite friends who weren't able to swipe any of your hard-earned stuff.Skyrim houses were pretty good, but that's a single player game so not really applicable. Having said that, my jaw dropped the first time I walked into Hendraheim - it's just a stunning Viking-themed house. Absolutely beautiful environment.
Listing only 1 thing under "pros" for ffxiv housing is wild lmao
I would be a really massive waste of resources... not only would you need to waste a ton of storage space on the server. Most props in wow are heavily dependent on lightning. It would require a massive rehaul on assets for something that most people won't use beyond erpers.Ive seen how pointless this is in other games like guild wars.
I guess no ones factoring in it would mean another expansion with 70% of the content cut because it's blizzard.
We dont want Player Housing we want Guild Garrisons