The item level ranges surprised me a little. Cool seeing the range of crafted gear go so high. Quest gear has been really low compared to normal dungeons, so that’ll be a jump up at first.
Seems fair to me; I imagine the high end of the world quest gear will take a while to unlock, and while it's higher than mythic dungeons mythic plus dungeons should outstrip it fairly quick, to say nothing of raids. At least it'll be easier to transition into instanced content with WQ gear this time around.
This leaves me with more questions than answers.1. Do level 70 players who have completed the story campaign already have access to World Quests before the season starts?2. Do World Quests now reset on a weekly (rather than daily) basis? Do they all reset simultaneously?3. Did players who rushed through the story campaign before weekly reset already have access to an extra round of World Quests?
I wonder how every class/spec will handle this. Otherwise, it's pretty fair since I know that item level won't help if you refuse to learn mechanics.