Honestly the game is getting to fast paced. Now I'm not saying when need to go back to classic slow but its just getting to fast, to much happening at once, to many mechanics in a fight where you have to do 2-4 things at once, some classes are OVER tanky while others are under tanky. Healing feels terrible because it requires extreme amount of focus and mana management for certain classes and then having to plan mana breaks/cd's to keep the healers going.Tanking feels okay at best. Its hard for me to put into words on why. It doesn't feel like trash but it doesn't feel good either. Part of this issue is based on the fact blizzard has never had a good mind for balancing... They are extremely out of touch on why some specs are strong and why others are weak and this is the biggest issue i have. This week monk got buffed after an aura nerf (3 abilities are getting unnerfed) while its a top healer but yet others are suffering from mana drain, lack of reactive abilities, and just lack of hps if they don't prepare/build correctly.
To be honest, I think it's good that players are required to have some agency over their own damage intake, be that via defensives, off-heals, positioning, etc. DPS in particular need to learn to stay alive rather than dumping their responsibility on the healer. Maybe their survivability has gone a bit far (which sort of forces Healers to do damage in their additional "spare time"); but what I think that has wrecked the healing experience in Dragonflight is the new tanking paradigm. Threat and survivability has become way too trivial, you can literally pull stuff without thinking too much, enemies stick to you with just a single AoE ability cast and you can negate or outheal most of it. This has spawned a breed of people who think they are "tanks" -with a lot of pulling capability and survivability but absolutely no group awareness- which subjects other party members to a lot of collateral damage and that it turn subverts the flow of the game, and make Healers miserable.Lower tank survivability, and that will immediately set Healers back on their role. As a side-effect, we may go back to getting fewer (and better?) tanks, but that's a price I'd gladly pay for things to go back to normal.
What makes healing not fun is when you've done everything you could do on your end and the mechanic actually can't be solved by healing alone. The mechanic required that the healer and the rest of the party work together to heal and mitigate through said mechanic. I can only do so much sometimes. It's a group activity. When things go wrong and the DPS tells me I'm a bad healer but I clearly see in logs that mitigations and stops were missed, it shows me that the rest of my party is playing a single player game.In lower keys, that's fine, people are learning. But missing mitigation and kicks isn't a healing issue, it's a you issue. And you'll keep failing keys if you can't learn to figure that out.
I mean it makes sense. Fights should not require a healer if everyone is doing their job in interrupting, dispelling, soaking, avoiding damage, using defensive and cooldowns appropriately and doing mechanics as they should be done. The fact that I'm constantly healing myself in Raids as a DPS only shows that people can't follow simple audio queues from DBM and make healers go OOM by the second boss phase.The number of times I had to CR someone in raids that didn't care to avoid one-shot mechanics is silly. Even now, 1.5 years into the expansion, if you join VOTI LFR, you'll see that less than 10 people are alive in Phase 3 of Raza.